The story
I was taking a Schoolism course on facial expressions. Just the face, no body. But as I explored the character I got excited and decided to do something more with him.
He was kind of a caveman, with an expression I really liked. Instead of leaving it as a drawing, I decided to animate him.
I made a walk cycle in Jules. I pulled a lot of gorilla references to get that heavy, brutish walk that fit him, and tweaked things to give him more character.
It's a fully personal project. It started as a class exercise and ended up here.
See how he walks..
The project, in short
- 2021
- Year
- Personal project
- Company
- Character animation, Acting choices
- Scope of work
- Autodesk Maya
- Software
- Bogotá, Colombia
- Location
Credits
- Design & art direction
- Dei G.
- Modeling
- Ander Lizarralde
- Texturing & shading
- Michel Alencar
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See all work
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