Jules Animation Test
- Scope of work
- Character animation, Acting choices
- Location
- Bogotá, Colombia
- Year
- 2021
- Company
- Personal project
- Software
- Autodesk Maya
I was taking a Schoolism course on facial expressions. Just the face, no body. But as I explored the character I got excited and decided to do something more with him.
He was kind of a caveman, with an expression I really liked. Instead of leaving it as a drawing, I decided to animate him.
I made a walk cycle in Jules. I pulled a lot of gorilla references to get that heavy, brutish walk that fit him, and tweaked things to give him more character.
It's a fully personal project. It started as a class exercise and ended up here.
See how he walks..
Credits
- Design & art direction
- Dei G.
- Modeling
- Ander Lizarralde
- Texturing & shading
- Michel Alencar