I Can Do It
- Scope of work
- Character animation, Acting choices, Body mechanics
- Location
- Bogotá, Colombia
- Year
- 2019
- Company
- Personal project
- Software
- Autodesk Maya
A personal piece exploring weight, recovery, and determination through a single sustained shot. Animated on a free rig in Autodesk Maya.
Personal work is where I find the room to make the calls a director would normally make — staging, timing, the read of the moment — and to actually own them.
I shot reference for every key beat before touching the rig. The goal was to lock the timing on paper first.