I Can Do It — personal animation piece, key pose

I Can Do It

  • Personal
  • 2019

The story

A personal piece exploring weight, recovery, and determination through a single sustained shot. Animated on a free rig in Autodesk Maya.

Personal work is where I find the room to make the calls a director would normally make — staging, timing, the read of the moment — and to actually own them.

Reference video frame used to plan the shot

I shot reference for every key beat before touching the rig. The goal was to lock the timing on paper first.

The project, in short

2019
Year
Personal project
Company
Character animation, Acting choices, Body mechanics
Scope of work
Autodesk Maya
Software
Bogotá, Colombia
Location

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