I Can Do It

Scope of work
Character animation, Acting choices, Body mechanics
Location
Bogotá, Colombia
Year
2019
Company
Personal project

A personal piece exploring weight, recovery, and determination through a single sustained shot. Animated on a free rig in Autodesk Maya.

Personal work is where I find the room to make the calls a director would normally make — staging, timing, the read of the moment — and to actually own them.

Reference video frame used to plan the shot

I shot reference for every key beat before touching the rig. The goal was to lock the timing on paper first.