Free animation workflow series — coming soon

Animate Faster

Spend more time improving your animation. Less time fighting it.

Get early access

You start a shot feeling good. The blocking works.

Then you move into spline.

Rotations stop behaving. Curves fight each other. Every fix creates a new problem.

A shot that felt simple starts taking hours longer than it should.

It doesn't have to work that way.

A better workflow catches those problems while they're still cheap — so the shot stays understandable as it gets more complex.

One real shot, start to finish

Before hours go into posing the character, you already know where the movement goes, how it works through the camera, and where the shot will fight you. This is what that looks like:

  1. A simple representation of the movement
    Cube blocking — direction, timing and energy tested before the character exists.
  2. Understanding the shot
  3. Bringing in the character
    Blocking posed for the camera — the character arrives without losing what made the shot work.
  4. Working in spline
    The spline pass — curves stay readable because the decisions were already made.
  5. Refining the final animation

The goal isn't for you to copy one shot — it's a process you can apply when you open your own.

That's what Animate Faster is about

  • Not moving your mouse faster.
  • Not filling Maya with shortcuts.
  • Not rushing your animation.

Making better decisions early enough that you don't have to keep fixing them later.

Go from fighting the shot to controlling it

See problems while they're cheap

Test direction, timing and energy before hours go into the character.

Get comfortable with spline earlier

Understand how the movement interpolates while you can still change it.

A Graph Editor you can read

Curves that match the movement, not compensation for awkward rotations.

Decisions made for the camera

Build around what the audience will actually see.

Solve less at once

Break the character into pieces and work only where the performance needs you.

Build on what already works

Move from the broad movement into the character instead of rebuilding it.

And yes, I'll show you the tools I use

Stream Deck shortcuts, scripts, isolation tools — useful because they support a workflow that already makes sense. Inside the series, I'll show you where they fit and why.

The Stream Deck on my desk, running my animation layout
The Stream Deck this series will show you how to actually use.
See my animation tools →

Animate Faster is coming soon

A free series for animators who already know how to animate and want a clearer way to approach their shots. Join the list — you'll be first to know, and your signup decides how far I take it.

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No course to buy. No commitment. Just let me know you want it.