Kena: Bridge of Spirits

Scope of work
Character animation, Cinematic shots
Location
United States
Year
2021
Company
Ember Lab

I started doing cycles. "Make me this cycle, and this one, and this other one." Three years later I was leading cinematics.

Kena: Bridge of Spirits was one of the longest and most important projects of my career. Little by little they handed me more responsibility, until it was clear that cinematics were my strength. The big scenes, full of emotion, where you had to make people feel something real. That's where I felt at home.

Over time I moved up to lead the cinematics team and animated between 15 and 20 minutes, a lot for this level of detail. Along the way I built libraries of breathing, mouths and phonemes that gave the pipeline more agility without giving up quality.

It was demanding, one of those projects that push you to your limit and teach you as much about the craft as about yourself. I came out different from how I went in. Today it's something I'm really proud of, and I hope you enjoy watching it as much as I enjoyed making it.

Shot breakdown excerpt